Monetization: To LootBox OR No LootBox, that is the question?

I believe Big Game Publishers will Lobby to keep in LootBoxes and other similar monetization methods, Some legislation has been mandated in which Game Companies must disclose the odds. I consider Kickstarter to be funding generation, not for profit generation. I personally feel any dev that takes and uses donations for any purpose other than the project is committing an act of fraud.

Traditional per-unit sales are typically one-time transactions and can be tough to generate without proper marketing. We’re firstly going with the traditional per unit Sales model with Initial price point =< $20 incorporating an Affiliate Program to boost marketing and sales simultaneously. We’ll gradually decrement the price to 0 overtime to transition into a Free2Play, dependent on customer response.

We’re seeking multiple monetization strategies that regenerate revenue long term after our game is published. LootBoxes can regenerate revenue. I personally favor Monetization Strategies that can boost Marketing, support a bi-directional monetary exchange, Add Value to customers beyond the game, and are Ethical. Doing LootBoxes ethically is our goal.