To keep 3d actor constrained within the camera view

Which is the right way to keep 3d actor from getting out of the camera view. Basicaly the camera is moving in the game and the actors needs to be kept inside the camera all the time.

Typically, I believe you’d want to use the camera spring arm to control how strictly the camera sticks to the character. Depending on your setup, check the settings of the one you are using, or else try adding one to your camera. I don’t have many opportunities to mess with the camera since it hasn’t been necessary thus far, but I also believe the camera will interact with physical objects, so keep that in mind, as well.

Hi KingCole32,
Thanks for replying. I wanted to do is to keep that camera fixed and constrain the actor from getting out of the view of the fixed camera.