I have a skeleton and several animations in Blender that I want to port over to UE4. But I wan to know a few things:
Should my skeleton be IK or FK before exporting? Which does UE4 like more?
Do IK skeletons perform rag-doll physics in a normal manner?
Any quirks that I should know about (besides blenders scaling issues with export, and buggy import of multiple animations)
Currently my skeleton has IK controls for hands and feet within blender using its IK constraints, I want to know if there are any limitations I should know about before throwing my character in.
Thank you for any help