I’m doing some preliminary engine evaluations (mostly unity vs unreal), and I’m curious what development workflow is like on a mobile project.
If you’ve ever worked on a mobile project, what were your iteration cycles like?
How long was the time required for Launch On Device for iOS and Android, from button click to first pixels on screen?
My worry is that the iteration time goes up dramatically as a project develops into more and more complex forms. Can anyone confirm or deny?