Question to the gurus.
I have my dude that is happily running around his arena and throwing bombs … but I now want to animate him throwing the bomb as well as when he gets hit and when he dies.
The problem is if I play the animation … the animation plays but then the character almost looses his default anim blueprint reference and stops animating completely … i.e. the player never returns back to the default anim blueprint.
Am I missing something?
It has been suggested that I should use an anim montage, is this the correct way. I need to just add that this is UE4 4.7.2 and it is a networked enabled game.