To 3dsMax Hair And Fur (WSM) to Unreal Engine 5 (question)

I have this problem.

I have followed several guides on the subject and have not understood where I am wrong.
Importing .abc file does not create the Groom object in Unreal 5.
What am I forgetting?

Hey @WILEz-AM I’m having the same issue here, Did you find a fix for this?

You have to convert the hair to splines under ‘tools’ in the hair and fur modifier.

did you try activating the alembic groom importer plugin?

Worked to import, but I have a different issue now, my groom asset is stuck to the floor and not on the mesh. I dont know why.