To 3dsMax Hair And Fur (WSM) to Unreal Engine 5 (question)

I have this problem.

I have followed several guides on the subject and have not understood where I am wrong.
Importing .abc file does not create the Groom object in Unreal 5.
What am I forgetting?

Hey @WILEz-AM I’m having the same issue here, Did you find a fix for this?

You have to convert the hair to splines under ‘tools’ in the hair and fur modifier.