TMNT: Dash & Jump Attacks Not Working with Unconstrained SideScroller Device

I’ve been testing a TMNT-inspired side-scrolling map using the TMNT weapons but wanted to allow for more freedom in player movement, similar to the older multiplayer TMNT games, where players could move in multiple directions within the environment.

However, I’ve run into an issue where dash and jump attacks send the player flying at a 45-degree angle toward the camera—away from the enemies—instead of towards them. These actions work as expected when movement is restricted to left or right, but when I disable constrained movement in the Control: Sidescroller Device, the issue arises.

Is there an option or workaround I might be missing to resolve this, or is this something being addressed in future updates? I understand that the TMNT weapons have unique control behavior, so perhaps they’re not fully compatible with the current Control: Sidescroller Device setup.

I am struggling as well. Do you know if it is possible to use the TMNT character/skin for your player? (I am new to this). Thanks!