Features
Resizable Parametric Metahuman Wardrobe – Fully compatible and adjustable for all Metahuman body types.
Rigged to Unreal Mannequin Skeleton – Animation-ready for Unreal Engine projects.
Formats Included: .FBX, .OBJ, .GLTF, .UASSETS, .BLEND, .MHPKG
PBR 4K Textures – Includes 2 texture sets (Sport and Street).
Low Poly Optimized – Perfect for real-time rendering and smooth animation.
Blender Compatible – Ready for custom editing, simulation, and texture adjustments.
1 × Sleeveless Hoodie Tracksuit Mesh (Rigged & Non-Rigged Versions)
2 × 4K Texture Sets (Base Color, Normal, Roughness, AO, Metallic)
1 × .mhpkg File for Metahuman Wardrobe Integration
1 × .uasset Folder for Unreal Engine
1 × .blend File for Blender
Create a new folder in Unreal Engine.
Drag the .mhpkg file into the folder.
Open Metahuman Creator.
Assign the WI_“clothname” asset to the Cloth Slot.
Your new sleeveless tracksuit is ready for use.
To switch texture sets:
Import the second texture set into your Textures folder.
Replace or assign materials in Unreal or Blender.
Instantly swap between sporty or streetwear looks.
Fitness and sports-themed projects
Modern urban or streetwear characters
Game-ready or cinematic Metahuman outfits
Animation, simulation, and real-time applications