Title: UE5.5 Crash After Disabling Nanite — "Failed to find shader type FRasterClearCS" Hi everyone, I'm using a self-compiled version of Unreal Engine 5.5, and I've encountered a crash after disabling Nanite and restarting the editor. The engine fails

I’m using a self-compiled version of Unreal Engine 5.5, and I’ve encountered a crash after disabling Nanite and restarting the editor. The engine fails to launch and throws the following error:

Assertion failed: Shader.IsValid() 
[File: E:\UnrealEngine5_carla\Engine\Source\Runtime\RenderCore\Public\GlobalShader.h] 
[Line: 237] 
Failed to find shader type FRasterClearCS in Platform PCD3D_SM6

This only happens after I disable Nanite.
Has anyone else experienced this issue with a custom-built UE5.5 engine?
Any advice on how to fix it — perhaps related to shader compilation or missing dependencies — would be greatly appreciated.

Thanks!