I’m using a self-compiled version of Unreal Engine 5.5, and I’ve encountered a crash after disabling Nanite and restarting the editor. The engine fails to launch and throws the following error:
Assertion failed: Shader.IsValid()
[File: E:\UnrealEngine5_carla\Engine\Source\Runtime\RenderCore\Public\GlobalShader.h]
[Line: 237]
Failed to find shader type FRasterClearCS in Platform PCD3D_SM6
This only happens after I disable Nanite.
Has anyone else experienced this issue with a custom-built UE5.5 engine?
Any advice on how to fix it — perhaps related to shader compilation or missing dependencies — would be greatly appreciated.
Thanks!