Im discovering the limits of outdoor longer range architectural ue4 has. however my issues appears to be gpu based. ram and cpu are only around 30 - 40% but the frame rate drops to about 5 fps when the camera turns to the long view. i have x2 980gtx (though i have read that ue4 will only be using a single card). everything has been converted to static mesh from bsp and unfortunatly i have been forced to use all realtime lighting (1st project and ****ed up something somewhere that crashes editor towards the end of the light compile usually about 5 or 6 hours into it).
My question is:
Will i get more power in ue4 from investing in a quadro card over a titanx card and if so how much more power? links to performance stats etc… would be great as well.
Or will a Tesla card serve my requirements better?
The tesla is a gpu compute card, not a game card, so that can be pretty discounted for this. Lightmap baking is all done on the CPU so the tesla is no use there either.
If you have a lot of objects then that’s why the far away views are bad, if that’s the case then you need to consider how to lower the number of objects and materials.