Added some more interesting stuff to the game.
Terminals now require proper keys to be used and those keys are in mini-bosses’ possession. So, in order to unlock a closed door you need to used terminal, and in order to use terminal you need to kill a mini-boss wondering not far from it. There are currently 3 equal mini bosses on the prototype level. And here I finally utilized the place for opponent’s portrait, armor and energy to the right.
Since mini-bosses added some more difficulty to the game, I’ve implemented new mechanic that drops armor power-ups from destroyed enemies and some environmental objects. They restore some portion of lost armor, but not much. If you’ll prefer to use aggressive approach to mission play through, those power-ups won’t help you to keep armor at maximum.
There are also some other small things I’ve implemented. Destroyed teleporter now drops a barrel, and you are now able to drop a barrel instead of throwing it.