In my Titanfall VR project I have the pilot, which the player controls, the pilot can get in a mech and grab ahold of a control inside and then send inputs to make the mech move. The pilot and mech are character classes and use the CharacterMovement component. The control is a separate BP and is a child actor inside the mech cockpit.
So my problem is that though both pilot and mech movement use the CharacterMovement to move and replicate movement, the pilot moves smoothly from the clients perspective the mech movement is kind of choppy. On the server both are smooth. I’m not sure what is going on exactly, if anyone has any ideas as to why this is and how to fix it I would very much appreciate it.