Hello!
To begin with, I appologize for such a diffuse title. I’m a game dev hobbyist and beginner, and as such I don’t know the terminology very well.
My goal is to recreate an area in Tromsvik, northen Norway, where I were on vacation this summer since it’s so terribly beautiful up there. I’ve found an heightmap and started to build the landscape + automatic landscape material, this is good enough for now:
But! If i turn around, it’s much more disappointing:
For reference, this is what it looked like at that place and angle (at ~23.50, with midnight sun):
So, primarily I’m wondering how to render an ocean view similar to how it looked IRL. This doesn’t need to be within the game map, as I don’t plan on implementing any swimming.
Secondly, you might notice that there’s an island to the left of the IRL picture, but not in game. How could I create a “fake” island that is low on resources? I know the term “sky box” from a long time ago, could this still be relevant?
I don’t ask for answers to my problem directly, mostly hints on where I should move on next, what fields I should learn in order to maybe find a solution.
Many thanks,
Imago