Tips of object seems to be broke after export from Maya to Unreal 4.27.2

I tried to export my sculpted 3D Model from Maya to Unreal but I got this broken edged as you can see on the picture. My normal’s seems to look in the right direction and I didn’t got an error log during import. What other cause can it be?I know my Uvs aren’t perfect but I guess that should not make a problem like this? I tried to import it to Unity and there its totally fine. Maybe someone have a solution? Would be thankful :pray: