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Tips for refactoring Blueprint code

Wrote this post this week after reading too many posts about how unreadable blueprints are. http://www.undeaddev.com/the-flying-spaghetti-code-monster/

Nice post. One thing that has always bugged me is having connections coming out of a ForLoop, then going back to it for the Break. Wish there was a better way to do it, since it feels like I’m breaking the splines every time I force it back in the opposite direction. Using Events seems a bit clumsy and unnecessary in this case.