Hello,
Just read the rules for the MegaJam and it says projects have to be smaller than 1gb. Anyone have any tips on how to make this happen? I made a game for the Gamedev.tv game jam and even for a very small game, my packaged build was 2.4 gb.
If anyone has any tips or knowledge to share on how to get my packaged game to be under 1gb I would appreciate it a lot.
Cheers,
Tele
Main thing to watch is texture sizes.
Having said that, make a new empty project ( no starter content etc ), and then migrate your map to that project.
Then take a look at that project with something like Space Sniffer to see what the problem is
http://www.uderzo.it/main_products/space_sniffer/download.html
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Thanks a ton!
When you say watch texture sizes, you mean just carefully select my assets and choose small ones?
I also just found this video, I missed some of this stuff with my first package.
Yes, don’t just use 4 or 8 k textures when the difference is not visible.
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