Tips for Reducing Packaged Build File Size?

Hello,

Just read the rules for the MegaJam and it says projects have to be smaller than 1gb. Anyone have any tips on how to make this happen? I made a game for the Gamedev.tv game jam and even for a very small game, my packaged build was 2.4 gb.

If anyone has any tips or knowledge to share on how to get my packaged game to be under 1gb I would appreciate it a lot.

Cheers,
Tele

Main thing to watch is texture sizes.

Having said that, make a new empty project ( no starter content etc ), and then migrate your map to that project.

Then take a look at that project with something like Space Sniffer to see what the problem is

http://www.uderzo.it/main_products/space_sniffer/download.html

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Thanks a ton!
When you say watch texture sizes, you mean just carefully select my assets and choose small ones?

I also just found this video, I missed some of this stuff with my first package.

Yes, don’t just use 4 or 8 k textures when the difference is not visible.

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