Am I looking for those lines that end with + 0 bytes?
Not necessarily the first line is the cause but what follows?
Here’s my crash stack, any tips for self diag would be most helpful.
Fatal error!
VERSION: 236.2
ShooterGame.exe!UPrimalItem::GetCraftingResourceRequirement() (0x00007ff7be809b54) + 650 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:3926]
ShooterGame.exe!UPrimalItem::InitializeItem() (0x00007ff7be7f4f6a) + 10 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:2406]
ShooterGame.exe!UPrimalItem::AddToInventory() (0x00007ff7be7e38cb) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:540]
ShooterGame.exe!UPrimalInventoryComponent::AddItem() (0x00007ff7be7c4bca) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:176]
ShooterGame.exe!UPrimalItem::AddNewItem() (0x00007ff7be7e64ba) + 41 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:801]
ShooterGame.exe!UPrimalItem::execAddNewItem() (0x00007ff7bed7c227) + 711 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\primalitem.h:487]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7bee92aac) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3697]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7beedec92) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff7beee1f96) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1407]
ShooterGame.exe!UObject::execLetObj() (0x00007ff7beee1987) + 26 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1246]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7beedf2bf) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7bee92aac) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3697]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7beee0408) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:907]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7bf4f55bf) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]
ShooterGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff7bf69d382) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff7bf69cccb) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:74]
ShooterGame.exe!UWorld::Tick() (0x00007ff7bf6ad533) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1260]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7bf5dcc5c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:951]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7be6a9a69) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x00007ff7be6a409c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7be6aaf4a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7be6ab078) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7c074e991) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff897a38102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff898c4c574) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff898c4c574) + 0 bytes [UnknownFile:0]