I’ve always worked in 3rd person, or vehicle based games. I’m now trying to learn some first person stuff for a project and I’m having problems getting nice looking characters into UE4.
Are there any guidelines when creating a mesh for first person? So far I just take a regular proportioned body, delete the head and do my animations but unless I really go to extreme amounts of effort to “force” the characters arms into the cameras view the animations play without being seen on stock FOV.
It got alittle better when I made my character something like 120cm tall from feet to neck.
I’m just looking to replace the 1ptemplate char with a mesh from makehuman so that I can animate it with Rigify and Blender; I have that workflow down but cant figure out how to get nice looking animations that are realistic looking and not like a guy is twisting his broken arm into the cameras view.