Hi! So I’m creating my own characters and animations in Blender. However, I want the eyes and mouth to be moved separately from the rest of the body, and I have no idea where to start with that. For example, the character may be walking or running in-game. Whilst they are walking or running, I want their eyes to be focusing on different things happening around them. So they may look at other players in front of them, or items around their area. Same goes with the mouth, maybe if they see an item they open their mouth out of happiness . Whilst those are happening though, I don’t want the walking / running animation to be interrupted.
I was thinking it might be easier to have the eyes and mouth be separate models, but that would be very hard for the mouth as it may mess up the rig due to the mouth rig having some influence on the sides of the head as well.
I’m very new to setting up animations in Unreal in-general, which makes it even harder to understand where to start with something like this. If anyone has any advice on how to achieve something like this, I would very much appreciate it!