Seems like a bit of a heavy operation… why not just load them new anims into a dummy project, export them back out to .fbx and import the via regular asset import into your actual project?
Actually… yeah, it would export the raw animation fbx data… Is good if you want to retarget these files externally onto a custom rig or whatnot. But that wouldnt require a post since its common knowledge.
I see what you mean there. But wouldnt migrating the content do it? I guess not right? since the skeleton for those anim clips has been pre-defined and cant be changed afterwards unless you do an actual retarget in the editor.
Awesome. I knew there must have been a better way.
Thanks for sharing that.
Considering this is an integral part of buying assets from the Marketplace, you’d have thought there would be a written docs on it. Epic, you’re missing a trick!