Tiny Tool Development - Performance Preset Wizard

PerformancePresetWizard is a C++ Unreal Engine code plugin. Its current implementation is centered on this implementation scope: Author and review runtime target performance presets in the editor, then apply and restore them through C++ or Blueprint.

The plugin is implemented through 2 modules: PerformancePresetWizard, PerformancePresetWizardEditor. The source surface includes implementation concepts such as Sorted Preset Entry, Detail Layout Builder, Property Handle, Performance Preset Asset, S Multi Line Editable Text Box, Performance Preset Asset Customization, Performance Preset Wizard Editor Module, S Performance Preset Wizard Widget.

⭐ What You Get

🔹 Author and review runtime target performance presets in the editor, then apply and restore them through C++ or Blueprint.

🔹 Module layout: PerformancePresetWizard (Runtime, Default, platforms: Win64, Linux, Mac); PerformancePresetWizardEditor (Editor, Default, platforms: Win64, Linux, Mac).

🔹 Implementation footprint: 27 C++/Build.cs files inspected under Source.

🔹 Version: 1.1.2

⭐ Key Features

🔹 Implementation-derived scope: Author and review runtime target performance presets in the editor, then apply and restore them through C++ or Blueprint.

🔹 Module layout: PerformancePresetWizard (Runtime, Default, platforms: Win64, Linux, Mac); PerformancePresetWizardEditor (Editor, Default, platforms: Win64, Linux, Mac).

🔹 Implementation footprint: 27 C++/Build.cs files inspected under Source.

🔹 Source-backed concepts include: Sorted Preset Entry, Detail Layout Builder, Property Handle, Performance Preset Asset, S Multi Line Editable Text Box, Performance Preset Asset Customization, Performance Preset Wizard Editor Module, S Performance Preset Wizard Widget, Performance Preset Runtime Widget Entry, MCP Job Rec

🔹 Configurable data/settings fields include: bAppliedScalability, AppliedCVarCount, SkippedEditorOnlyCVarCount, MissingCVarCount, InvalidCVarCount, DisplayName, Description, TargetPlatform, ViewDistanceQuality, AntiAliasingQuality, ShadowQuality, GlobalIlluminationQuality, ReflectionQuality, PostProcessQuality, TextureQu

⭐ Typical Use Cases

🔹 Author runtime target performance presets and review them in the editor.

🔹 Apply and restore preset values through C++ or Blueprint-facing surfaces.

🔹 Keep performance configuration explicit and repeatable across project targets.

⭐ Included Content

🔹 Version: 1.1.2

🔹 Category: Editor Tools

🔹 Can contain content: Yes

🔹 Module: PerformancePresetWizard (Runtime, Default, platforms: Win64, Linux, Mac)

🔹 Module: PerformancePresetWizardEditor (Editor, Default, platforms: Win64, Linux, Mac)

🔹 Representative source types: FSortedPresetEntry, IDetailLayoutBuilder, IPropertyHandle, UPerformancePresetAsset, SMultiLineEditableTextBox, FPerformancePresetAssetCustomization, FPerformancePresetWizardEditorModule, SPerformancePresetWizardWidget, FPerformancePresetRuntimeWidgetE

⭐ Requirements & Compatibility

🔹 Distribution method: Unreal Engine code plugin

🔹 Engine target from descriptor: 5.4.0

🔹 Platform allow list from descriptor: Win64, Linux, Mac

🔹 Network replication: no explicit replication surface was detected in the inspected source

🔹 Third-party source folder: none detected under Source/ThirdParty

⭐ Notes

🔹 Network replication: no explicit replication surface was detected in the inspected source

🔹 Third-party source folder: none detected under Source/ThirdParty

🔹 Binaries folder in current package tree: not present

⭐ Support

🔹 Support URL from descriptor: mailto:support@tiny-tool-development.com

🔹 Discord Channel: #performance-preset-wizard (https://discord.gg/7hVW5cqUvw)