Tiny RPG - Stylized Arcane Process – Painterly Post-Process (Ink, Oil, Watercolor)

Turn any scene into a living painting.

Stylized Arcane Process is a painterly post-process for Unreal Engine 5. Drop one material into a Post Process Volume and your 3D scene becomes a hand-painted image: flat light planes, warm light against cool colored shadows, oil brush strokes that stay put in the world, a painted haze in the distance, and bold hand-drawn ink outlines around the characters you choose.

VIDEO: https://youtu.be/zU_q95E9W3E

DOCUMENTATION (PDF, 7 languages): https://drive.google.com/drive/folders/11XsdT476_ClWibW_YoASsNf26jErRgaX?usp=sharing

HOW TO USE (1 minute)

Step 1 — Place a Post Process Volume and tick Infinite Extent (Unbound).

Step 2 — Rendering Features > Post Process Materials > + > pick MI_SAP_Default (or any preset).

Step 3 — For ink outlines, tick Render CustomDepth Pass on your character meshes.

Step 4 — Tweak any of the 70 settings live. Every one has a tooltip.

FEATURES

✔ One master material, 5 ready-made presets: Default, Bold Ink, Watercolor, Moonlit Night, Industrial Undercity.

✔ Hand-drawn ink outline on characters only (Custom Depth), with optional team colors by stencil value.

✔ Oil brush strokes anchored in the world: no screen-door pattern sliding over the image when the camera moves.

✔ Warm light, cool shadows: the two-temperature palette of painted films, fully tintable.

✔ Painted atmosphere: distance haze in your colors, with only a light touch on the sky.

✔ Rim light, inner lines, optional charcoal sketch lines on the environment.

✔ Runs before TSR/TAA: outlines are anti-aliased with the rest of the image and don't shimmer in motion.

✔ Style Zones: a drag-and-drop Blueprint box that changes the look inside an area (cave, dream, boss arena) and blends softly at its border.

✔ 70 parameters in numbered groups, from the essential to the advanced, each with a tooltip, slider range and live preview.

✔ Debug View to see the character mask, the ink alone or the depth used.

✔ PDF user guide in 7 languages: English, Français, Español, Deutsch, 中文, 日本語, Русский.

✔ Demo level: a stylized village with peasants, wheat, trees and five Style Zone stations. Walk through it with the third-person character.

TECHNICAL DETAILS

• Unreal Engine 5.4, 5.5, 5.6, 5.7, 5.8 (separate project for each version).

• Content only: no code, no plugin, works in Blueprint and C++ projects.

• Desktop deferred renderer (Windows, DX11/DX12, SM5/SM6). Forward shading and mobile are not supported.

• 1 post-process master material, 5 material instances, 1 Blueprint (Style Zone), 1 texture (2048x2048 brush).

• Demo content (meshes, materials, level, character) lives in the Demo folder and is not part of the effect.

• All demo assets were made by the author, apart from Epic's Third Person template character.

SUPPORT

Questions, bugs, ideas: contact TINY RPG through the Fab seller page. Please include your engine version and a screenshot with Debug View set to 1.