I have a scene with Post Process Volume, Lightmass Importance Volume, Sphere Reflection Capture, Bloom and Flare and all other cool stuff activated.
I have to activate “FXAA Anti aliasing” in order to have sharper, clearer edges and also avoid some weird small shakes and movements on the surface of my objects. (I don’t know why this happens)
The problem is, when I do so, the image below happens. (see attatchments)
Comments or contributions of any kind to help me deal with the situation would greatly be appreciated.
Thanks.
Temporal AA was (partially) designed to fix shimmering and those kinds of artifacts you see in FXAA. There’s no fix for this in FXAA because TXAA is the fix.
The weird movements is probably ghosting or the temporal AA unable to reduce all of the artifacts. There’s a few ways to work around it.
Brute force, use super sampling, higher resolutions, higher frame rates, and down sample any videos or pictures
Avoid sharpening or very sharp textures and round geometry to make corners less sharp.
Play with the roughness values, reflection setup, SSR, reflection captures.
Test different lighting setups to see if your particular scene is exaggerating the issue, throw the prop in a different level or scene (one from the content examples is fine).
Thank you for the answer. I finally decided to choose Temporal AA.
But I still have those small flickers where my material has bumps or where I have small objects with self-illuminated materials.
I think I might need to change the resolution but I don’t know how.