[Tiny feature request] Allow us to use sprites for images in UMG when creating widgets from BP

In 4.13 we got the ability to use paper2d sprite sheets as the source for images in UMG, and that’s great! But it would be nice to be able to have that ability when creating new widgets or modifying them at runtime using blueprints as well.

If I have a image reference in blueprints, and drag off of that, I can Set Brush from Asset, Material or Texture or just Set Brush to which I can hook up a Make Slate Brush node. However, with all of those ways I am unable to choose icons made from a sprite sheet. I need this to be done procedurally in this case so I can’t set it up to use specific icons beforehand in the UMG editor.