Tind House recreation


This is preview for my first personal project with unreal engine. After studying a lot modeling for ue and importing with uv, I have also tried to understand general rules for lightmaps and that brought me to texturing which is done inside substance designer… I choose to recreate Tind House fromClaesson Koivisto Rune which has been render by Pether Guthrie as my inspiration. Let me know am I on right path, and I will later post video after I finish importing some furniture with doubts about depth of field and antialiasing

I would like to thanks here for inspiration UE4arch, koola and all comunity here gave to me past few months :slight_smile:


Here is the second test with some improvements. Note that this is test on medium settings so there are some sploches in corner.