A Dynamic Female Breath System perfect for a Horror Game.
Breathing dynamically changes depending on the character's stamina and sanity, depending on whether they are running or walking. These parameters affect not only which samples are played, but also the speed at which they alternate, volume randomization, and randomness of rhythmic changes.
All this results in natural-sounding breathing that responds to the slightest changes in the environment.
This sound system is designed and built for the easiest possible integration into your project and to perfectly match the needs of a horror game.
You only need to connect four inputs: Triggers (Run, Walk) Float inputs (Stamina, Sanity)
This product supports MetaSounds for Unreal Engine 5.0+
Find out more about MetaSound HERE