Hi there! I need your help. My goal is to make a blueprint (self) fly in a random direction from the start (from the placed in editor coordinates) when the timeline ends it goes to the next timeline with different params. When I use this node setup:
When I use this node setup nothing happens. Variables set from the EventBeginPlay. Before this it chooses a 1 of 3 meshes using Branch and == nodes. So, when I use this setups even the mesh is not visible. My goal is to make a mesh that is moving in the min X, max X and min Z max Z ranges the Y range is constant. I am “fighting” with this two days and can’t get it working, so I ask for your help.