@robeastham:
Looking back on the merges I did in my VRJam_4.7 branch, I suspect that I won’t have to merge against 4.8. The changes are:
- MSAA hack
- Update to Mobile SDK 0.5.0
- Fix for GearVR global menu call
- FMemory::MemZero() fix in GearVR.cpp
- Virtual head model hack for GearVR
From previous conversations with JJ, I would expect all of these to either make it into 4.8, or not be required under 4.8. In fact, I would expect them to be better supported under 4.8 (such as making the virtual head model optional in 4.8 based on the code JJ passed along).
I did make some additional changes for Circumpaint and checked them into a VRJam_4.7_Circumpaint branch near the end of the Jam when I was trying to get “For Distribution” working, as well as the EI-GP20 gamepad. But again, I would expect Epic to include these types of changes (and the proper ones in the case of gamepad support rather than the hack) in 4.8.
I will be using 4.8 for my own GearVR store release of Circumpaint so I’ll put it through it paces eventually. However, I won’t likely have time to try out these early previews. I need to catch up on stuff that was neglected due to the Jam.