Is it possible to get the same physics result with different frame rates? I’m trying to match a vehicle moving to a matinee timeline. It gets the same input but it is moving in different speeds depending on frame rate in editor. The vehicle is rigged with VheeledVehicle.h.
Did you find a solution? I’ve giot the same Problem right now.
I will check out if its reasonable to move the vehicle wheels directly via PoseablemeshComponent.h . but i’m not sure if thats a good road to take.