This asset contains sign models and base sign material
I made this material as optimized as possible and at the same time modular, almost all the nodes in the material are mathematics and parameters.
With instances you can set the sign number using the sliders (column and row), set damage and dirt, make the sign temporary or mirror it.
You can also replace the dirt and damage textures with your own by changing them in the material instance.
I created 4 atlases with signs that included almost all the signs, triangular signs, and the most frequently used square and round signs.
I created a custom collision for the triangle sign