I used pretty simple setup to build let’s say “semiprocedural” music system)) music for background. It works fine except strange issue https://www.youtube.com/watch?v=Do-hVYKjf5s When TimeSynth starts it doubles the tempo or strike tick twice. Is there anyway to get rid of it?
Yes, I saw it in your blueprints, they are awesome, by the way. Maybe it’s silly but I’ve made different system with delays. TimeSynthPlayback seems that gives more accurate ticks) than Event tick. So I use it construct rythmic loop the same as quantization node. It seems that it works ok.
I made simple logic with flip flop logic, and it has the same issue)) Tick fires to fast for the first time, brach node or setting boolean just can’t be in time.