TimeSynth issues: Loopoing, and Starting on BeginPlay

Hi @SoundGuyChris,

Currently, the SoundWave you use on your TimeSynthClip could be of any duration (for example, half a bar long), and if it is looping, it will play for the entire Duration marked in the TimeSynthClip (say 2 bars).

What’s important to remember is that the TimeSynth is not a music system, it is the core element required in a music system. In your case, you’ll just want to retrigger your TimeSynthClip after counting 2 bars in your Music System Blueprint or code.

re: The Other Issue
We are aware that currently, the PlayClip function queues the clip on the next occurrence of that time event, we hope to add a feature to Play and Start at the same time or maybe even Queue a Clip before starting the TimeSynth playback.

I’ll investigate the “No Quantization” bit though, as that may be a bug.