I’m exploring TimeSynth and I’m having two major issues:
Clip Duration on the Time Synth Clip seems to have some sort of issue where a looping file isn’t taken into account - if my clip is only 2 bars long but I want it to loop, inserting 2 as the number of bars kills the loop after 2 bars. The workaround I’ve seen mentioned online is to just set the number of bars as high as it’ll go and theoretically I won’t hit it unless you leave the game running for a few years. Still, it feels kinda dirty. Not sure what’s up with that.
The other issue is that the TimeSynth Component doesn’t seem to want to play immediately on BeginPlay. It only seems to want to play on it’s Clip Quantization setting - this makes sense, but in practice it means that the only way to get something to play as soon as the scene starts is to set the Clip Quantization to 1/32. “No Quantization” seems to be broken.
Are these known issues, or am I doing something wrong?