TimeSynth Audio Crackling (audio works applied elsewhere)

I have begun to implement audio in time synth
While the audio files work fine in a SoundCue or as an actor
The same audio sounds very crackly and pops and is unintelligible when implemented in TimeSynth

Below is a screenshot of the Level Blueprint activating TimeSynth

Any Ideas would be very helpful!

Thanks

Oh Boy!
I found the solution to my problem
While creating a OBS video to describe the sound of the problem I minimized the screen of the unreal window and everything played correctly !
SO I am assuming that the graphics card on my computer cannot handle the computations of the full screen and the Time Synth at the same time on my particular Mac OS machine
That being said - Templates still played with my music at full screen…
so I need to track down what settings need to be changed in the editor so that they don’t soak up the resources of the CPU or graphics card.

If anyone has any suggestions I would appreciate it