I believe this is still broken and spans more than just the game instance.
Addin a timespan variable to any C++ class, editing it in BP and spawning it in the world results in the value being to to 0
.
This is present on 4.22.3.
I believe this is still broken and spans more than just the game instance.
Addin a timespan variable to any C++ class, editing it in BP and spawning it in the world results in the value being to to 0
.
This is present on 4.22.3.