I need to use a variable to store a timespan but everytime I start game default value reset to 0
Thanks for report! I was able to reproduce this, and I have entered a bug report in our database for developers to look at (UE-6068). I’ll let you know when I see any update on this issue.
This has been fixed internally, and Timespan variables should retain their default values after compiling in 4.7. Thanks again for report!
I have same issue with custom event not saving default values when I call it. (4.7.)
Also having this issue, using 4.17
Not working in 4.21