Hello everyone!
I’m working on a perk system similar to Call of Duty Zombies, where each perk grants a temporary ability (e.g. for 30 seconds), and I’m currently facing an issue with how timers behave when applying multiple perks.
Here is the situation:
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I have a function called “SetPerkTimer”, wich takes a ID from the data given and sets a timer for the specific time of the perk using a Set Timer by Event
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Each time the player picks up another perk, it assigns a timer and stores it on the TimerHandle of the map using the ID as the key.
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When the player picks up the first perk it works as wanted, but when another perk is picked up then the first timer goes to -1 and the second perk starts the timer with the correct duration.
Question:
- What I have to do to make functional different timers with to not face any -1 anymore?
- Is maybe another way to make the timer part?

