Timers for individual Players not resetting/restarting if started at same time

Update:

Doing this works, add Sleep between the success/end and reset and start.

OnGoldTimeSpawn(Agent:?agent):void=
if(PlayerObj:=player[Agent?]):
CageGold.GrantItem(PlayerObj)
Sleep(1.0)
FreeGoldTimer.Reset(PlayerObj)
Sleep(1.0)
FreeGoldTimer.Start(PlayerObj)

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