Interesting, my guess is that Timers
aren’t working because UObjects
don’t tick.
To get around this, you could create a custom C++ class that implements FTickableGameObject, then base your BP class on that.
Interesting, my guess is that Timers
aren’t working because UObjects
don’t tick.
To get around this, you could create a custom C++ class that implements FTickableGameObject, then base your BP class on that.