Why would you set a timer to such a small value? I mean, you should know yourself how often the timer should tick. The “Time” input is seconds. So 1 would each second
and if i’m not mistaken, the Timer also takes framelags into account.
The EventTick is designed to be used for constant calculations. If you need to fill a Stamina Bar, then you could use the tick.
But you always need to multiply the number you are adding or subtracting by DeltaSeconds. Because it does not tick every second, but every frame.
Multiplying it by DeltaSeconds makes sure that you will add the correct value each second. So if you want to add 1 each second, just add the DeltaSeconds.
If Tick would tick every second, DeltaSeconds would be one.
Most of the things you do and create don’t need constant ticks. I have huge projects that did not touch the EventTick at all. Maybe a small timer
or a timeline at some points, but nothing is using the TickFunction every time.
So think about what you want to achieve with that timer and then you can answer the question about the Time or the overall need of that Timer.