Is anyone else experiencing some floats randomly changing to zero?
If I use “Set Timer by Event” and provide a looping float time and set the time it will work but at some point when using PIE it provides ZERO to the timer and thus does not fire.
I experienced the same thing with “VInterp to Constant” with the interp speed. I set it to 5 and while debugging it showed ZERO and the VInterp did not work.
This is happening randomly so it’s hard to pin down what is causing it.
I’m on UE4.27.
To force the float to change you can disconnect the float and then delete the variable. Remake the variable, compile, set the value, compile again then reconnect to the input.