A few days ago there was an update, and it looked like we were able to launch, push, start, and end the game without any problems. Nothing was changed on the map, but the timeouts have returned again -_- .
We created another ticket due to spatial corruption across the map. I honestly don’t know what else to say.
Our team is dealing with a lot of bugs on the map and is trying to find solutions, but it looks like there’s nothing more we can do without intervention from Epic’s developers and fixes to UEFN itself.
For the love of God. What is going on now??? What is this error???
Lunch session working, enter edit mode, click start game and this error appears!
83 400 memory. @Flak
Edit: Memory reduced to 80,600. The same error still occurs.
The output log shows the same connection timeout.
The project is stalled again, with no chance to test the map.
After starting the game, Fortnite shows this error after ~10 seconds.
Shortly after that, UEFN triggers a timeout event and disconnects the session.
Fixed all errors in output logs. Now there is none errors after and during disconects. Only error in Forntine (picture above).
92k memory. Here some logs:
LogValkyrieBeacon: [396f] (ValkyrieBeaconClient_3) MinigameStateChanged: EFortMinigameState::Setup
LogValkyrieBeacon: [3959] (ValkyrieBeaconClient_3) SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::ReadOnly
LogValkyrieBeacon: MemorySamplerStateChanged: EMemorySamplerState::Idle
LogValkyrieBeacon: [396f] (ValkyrieBeaconClient_3) MinigameStateChanged: EFortMinigameState::Transitioning
LogValkyrieBeacon: [396f] (ValkyrieBeaconClient_3) MinigameStateChanged: EFortMinigameState::WaitingForCameras
LogValkyrieBeacon: [396f] (ValkyrieBeaconClient_3) MinigameStateChanged: EFortMinigameState::Warmup
LogValkyrieBeacon: [396f] (ValkyrieBeaconClient_3) MinigameStateChanged: EFortMinigameState::InProgress
LogEOSSDK: LogEOSRTC: TickTracker Ticks have been delayed. TimePeriod=[10.004850s] TickIntervalThreshold=[40ms] MaxTickInterval=[205ms] MaxExecutionTime=[1ms] TicksCount=[50] ExpectedTicksCount=[301]
LogEOSSDK: LogEOSRTC: TickTracker Ticks have been delayed. TimePeriod=[10.004959s] TickIntervalThreshold=[40ms] MaxTickInterval=[205ms] MaxExecutionTime=[1ms] TicksCount=[50] ExpectedTicksCount=[301]
LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 18.157.2.105:15002, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_3, UniqueId: MCP:f3ebb73fc11441b2a4f603f9518d72c2
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 18.157.2.105:15002, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_3, UniqueId: MCP:f3ebb73fc11441b2a4f603f9518d72c2, Channels: 5, Time: 2026.02.05-00.46.15, TimeSinceTickDispatch: 0.000088, TimeSinceRecv: 0.000026, TimeSinceTickFlush: 0.016650, TimeSinceSend: 0.066574
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=ControlChannelClose, ErrorContext=“ControlChannelClose”
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 18.157.2.105:15002, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_3, UniqueId: MCP:f3ebb73fc11441b2a4f603f9518d72c2
LogBeacon: Verbose: Client beacon (ValkyrieBeaconClient_3) socket has closed, triggering failure.
LogBeacon: Verbose: Online Beacon Failure: TransportError. beacon_client_connection_closed_remotely
LogValkyrieBeacon: [3e44] (ValkyrieBeaconClient_3) AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.
LogBeacon: Verbose: Client beacon (ValkyrieBeaconClient_3) connection failure, handling connection timeout.
LogBeacon: OnlineBeacon ValkyrieBeaconClient_3 requesting net driver destruction: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3
LogNet: DestroyNamedNetDriver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3
LogExit: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3 shut down
LogValkyrieRequestManagerEditor: OnValkyrieBeaconNotifiedOfServerShutdown - game server was shutdown
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
LogValkyrieRequestManagerEditor: Destroying valkyrie beacon
LogValkyrieSummary: Destroying Valkyrie Beacon
LogBeacon: Verbose: Destroying beacon ValkyrieBeaconClient_3, netdriver NULL
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
LogValkyrieRequestManagerEditor: Executing Step HandleServerConnectionLost
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::ServerConnectionLost
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetUploadRequired 1
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetTrackingUploadRequired 0