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Timelines values "upscales" when project packages

Hi everyone,

I’m actually working on a FPS game. I’ve made my headbob and recoil using timeline link to component location/rotation.

This works just fine in editor but when I package my project (Windows platform, 32bit or 64bit), the timelines values seems upscale. I tried to play/package the project on different computer and I set the event tick just in case it was a story of refreshing rate

I’m working on UE4.24 if any of you had the same problem. Here’s a look of the timeline and the way I use it (this one is link to the Right Trigger Axis of my Gamepad).


Hope someone have an idea of what’s happening because it’s very strange and frustrating…

Have a nice day