I’m actually working on a FPS game. I’ve made my headbob and recoil using timeline link to component location/rotation.
This works just fine in editor but when I package my project (Windows platform, 32bit or 64bit), the timelines values seems upscale. I tried to play/package the project on different computer and I set the event tick just in case it was a story of refreshing rate
I’m working on UE4.24 if any of you had the same problem. Here’s a look of the timeline and the way I use it (this one is link to the Right Trigger Axis of my Gamepad).
Hope someone have an idea of what’s happening because it’s very strange and frustrating…
Have a nice day