I have a question regarding blueprints and timelines:
I have a setup of cubes that move up & down in a loop, all cubes are spawns of the same single-cube-blueprint.
In each cube-BP there is a timeline that moves the cube up/down and loops when finished.
Then, I am setting a delay between the clones of the cubes so they don’t move at the same time.
I do that by using set-playback-position and calculating the delay by the amount of cubes.
If I just set the playback position, they all just jump to that timepoint and I don’t want that.
So I use another timeline that moves the 1st timeline’s playback position from “current position” till the target position.
This way the all move smoothly to the delayed position.
So far so good.
My problem is, then the motion isn’t fluid, since they all ease to the delayed position and only when the 2nd timeline is over, they keep on moving.
Looks like this (sorry for the terrible quality) Dropbox - non smooth animation.mp4 - Simplify your life
Is there a way to overcome this?
So they will slide into the delayed position but won’t stop moving, rather just roll into it while still moving?
Thanks in advance!