Timeline vector dont work

Dont move my actor, but i know its should be moved, i do the same thing in another PC and this all work, my sphere moved.

Yes its movable, i do the same code in another PC all working

Looks fine.

  • how can you tell this is not working?
  • how are you checking it?
  • are we looking at the right thing?
  • do you get any warnings / errors?
  • is mobility set to Movable?

What you’re showing is fine, Autoplay and Looping is on. If there’s issue with this not working, it’s somewhere where we cannot see.

If you put a print in the timeline, does it trigger?

I dont need to connect this because i do play auuto in timeline it should be work without connect

No its all good just dont undersdute why my actor dont move, in another PC same code same all and actor moving

Perhaps you could tell us how this actor ends up in the world? Is it spawned? Placed in the level? Is created by a Child Actor Component? Something else?

Another way to break it is to overwrite the start / end vectors on Tick. :expressionless: