Timeline using seconds as degrees for spring arm length

In other words i want camera to move
further when it is looking down, but
not playing animation

Judging by what you’re trying to achieve, the timeline is not the way to do it:

This perhaps:

Image from Gyazo

If that’s not it, consider clarifying a bit more if possible.

Hello, i’m having a problem, i want to make camera rotation Y degrees into timeline seconds, and having values as spring arm length. In other words i want camera to move further when it is looking down, but not playing animation
For easier example it’s like Mario odyssey camera. And please explain me what variables are and how can i set them up, if in example i want variable to be equal to camera rotation.

My tuppence worth too :wink:

318441-finterp.gif

It seems like what i needed! Thank you! Could you please explain how variables work and how to give them value? I don’t understand them

Thanks, it seems like what i needed. Could you tell what variables are? I still don’t understand how they work, and how i can set value for them

This answers it better than I ever could: