I have my first question for you
I managed to create a transition between my walking and running animation (in one Blendspace) via Timeline.
Where am I struggling? I want to implement this also for a transition between idle and walk. But you see…
I have the InputAxis Events here. I can’t figure out how to implement the timeline in here? Because at the moment, my character just stands still from one moment to another, when I stop pressing WASD. Do I need to work with 1D Blendspaces? I would have the animations for that, but also a problem, how to implement them correct, if I would need to do. Hopefully someone of you can help
Thanks in advance and cheers!