I have an issue with the timing of an animation driven by a timeline. I need to move smoothly an object from point A to point B and it works fine, but the timing is not correct. The transform should take 8 seconds, but is done in just 2 seconds. I mean, is smooth and everything, but it’s just too fast. Increasing time in the timeline from 8 to 16 seconds, doesn’t change the timing. Firing the timeline with a Tick Event, didn’t solved the issue.
Before starting the timeline, get the world location of the object and store it as variable (Make sure this is called only once, don’t use anything like Tick Evet). After that in your lerp, plug in that variable to “A” and have the destination location to “B”. It should work.
Thank you! I’ve been looking for this one for a few days, I think it’d be worth updating the documentation to cover this. Because Blueprint traces node connections backwards from a function node (as I understand), any temporal nodes will affect values retrieved.