Hello,
I have a Timeline which has a length of 5 seconds.
The Timeline is to rotate a Character 360 degrees.
But sometimes it rotates 2 times, sometimes 4 times(…)
Then it takes even 10 seconds or 20 seconds. I hope anybody can help me.
Blueprint:
There is nothing in the graph you have posted so far that should cause this in itself, but your starting custom event is probably being fired more than once since I don’t see a custom event in this function that stop whatever other function is checking if you have reached said way point or not.
The problem probably comes from its firing of executes all the time as your rotating and then stopping or just keeping the timeline going depending on your “playback < timeline” branch.
set a couple of print string behind the “<” branch to check if this is happening.