Timeline starts at begin play

Hey. I have a postprocess effect that is hooked up to an event that causes a timeline to fire. This timeline fires at “event begin play” even though there’s no connection to it. If i break all exec pins it still fires at the the start.

As seen in the picture there is NO CONNECTION to the timeline.

Oh, and a simple fix is putting a branch after update that checks if “get Time Seconds” is smaller than 1, then route the “true” Exec into the “Stop” input of the timeline.

Disable Autoplay in the timeline. Looks like it is enabled right now(the play icon on top right corner of the timeline node)

Awesome, that did the trick. I noticed that to, but thought it might just be new UI or something :stuck_out_tongue: